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 total randomness or/und spammageness

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emrald
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Join date : 2009-07-05
Age : 24
Location : thief river falls, minnesota

PostSubject: total randomness or/und spammageness   Tue Sep 29, 2009 9:05 pm

if you like spamming or ranting or just want to be total rando...welllll.....THIS TOPIC IS FOR YOU!!! just spam or say (almost) whatever you want! *don't spam multiple posts or say anything inappropriate unless it's for fun*
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gurkan
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PostSubject: Re: total randomness or/und spammageness   Wed Nov 04, 2009 6:53 pm

i'll hijack this thread ^^
lame day today. i want to play with you guys.
instead i spent some time coding on the server i got.

if anyone cares here is what i made today:
rework on flowers (still working on a way to make the right colored flower show when you get it.)

added enchanted rune platebody and enchanting scroll.(need 99 magic to enchant rune)

also found a way to recolor item names. (enchanted rune = red text)

continued to work on full pvp armors and black elite.

added ingame commands for giving staff and demoting.


plans for later:
all pieces of rune avaiable to enchant.
full pvp and black elite (with wepon fixing)

plans that i need help with:
dual weapons
need dual wielded weapon models (ex. dual rune scimmys)

far future thoughts and ideas ATM:
custom item cleanup.
custom quest.
skilling minigame (started)
lottery minigame.
higher max lvls?
fixing all range weps and add more custom ones.
custom spellbook.
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gurkan
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PostSubject: Re: total randomness or/und spammageness   Thu Nov 05, 2009 3:43 pm

started working on a quest today clown
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gurkan
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PostSubject: Re: total randomness or/und spammageness   Fri Nov 06, 2009 12:49 pm

added xp lock command.
added fixed gs running.
added working energy potions.

made a void for weapon/armor enchanting (makes adding new enchant items easier)
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